{
  "character": "Vitruvian resident / The Ether adaptation",
  "geometryAndTextureLicense": "CC0-1.0",
  "sources": [
    {
      "name": "Vitruvian / CharMorph",
      "authors": "Sean Buckley, Olaf Delgado-Friedrichs and contributors",
      "url": "https://github.com/Upliner/CharMorph-Vitruvian",
      "license": "CC0-1.0"
    },
    {
      "name": "Vitruvian Godot export bundle",
      "url": "https://github.com/ibrews/VitruvianGodot",
      "license": "CC0 character assets; no Godot shader code included"
    },
    {
      "name": "FlightHelmet",
      "author": "Gary Hsu / Microsoft, Khronos conversion",
      "url": "https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/FlightHelmet",
      "license": "CC0-1.0"
    },
    {
      "name": "Daypack",
      "author": "Innerscene",
      "url": "https://www.innerscene.com/tools/library/3d-parts/daypack-157655b8",
      "license": "CC0-1.0"
    },
    {
      "name": "Cotton Jersey and Denim Fabric 05",
      "author": "Poly Haven contributors",
      "url": "https://polyhaven.com/",
      "assets": [
        "https://polyhaven.com/a/cotton_jersey",
        "https://polyhaven.com/a/denim_fabric_05"
      ],
      "license": "CC0-1.0"
    },
    {
      "name": "MakeHuman Ponytail01",
      "authors": "MakeHuman contributors; CC0 release by Data Collection AB, Joel Palmius and Jonas Hauquier",
      "url": "https://static.makehumancommunity.org/assets/assetpacks/makehuman_system_assets.html",
      "download": "https://files.makehumancommunity.org/asset_packs/makehuman_system_assets/makehuman_system_assets_cc0.zip",
      "license": "CC0-1.0"
    }
  ],
  "adaptation": "Complete MakeHuman Ponytail01 hairstyle with original UVs and coverage; offline subdivision and head-specific forehead-root fitting; a coherent mobile mesh reduction; tinted source albedo and derived strand normal detail, not a captured normal map. No old synthetic scalp cap or random hair-card thinning. Vitruvian skin, eight authored identity controls, source Blink plus Smile_Lips_Closed, Eyes_Squint and combined Eyebrows_Raised expressions. Eyelid rims and eyebrow cards follow facial shapes. Fitted helmet, daypack and textured field clothing remain unchanged.",
  "motions": {
    "source": "Retargeted Idle, Walk and Sway in VitruvianGodot",
    "origin": "Adobe Mixamo",
    "license": "Adobe Mixamo royalty-free embedded game use; animations are not CC0",
    "terms": "https://helpx.adobe.com/creative-cloud/faq/mixamo-faq.html"
  },
  "distribution": "Game runtime assets; no raw character or animation download/export tool provided.",
  "secondaryMotion": "Root-fixed hair flex, damped gaze, subtle natural expression variation and expression previews; reduced motion stops secondary movement. Preview expressions are temporary and do not replace saved identity. No runtime hair or cloth simulation."
}
